The Case for Star Trek 7, aka: ‘Generations’

Why Star Trek: Generations is a Good Film

[*****RED ALERT!*****SPOILERS BELOW!*****]

Generations is a flawed, but ultimately worthy entry in the franchise because it accomplishes something rare in franchise films: it effectively moves the characters forward. Picard has a satisfactory plot arc that adds depth to his character, Data takes a step that he needed to make for a long time, and Kirk is given a fitting farewell. And in true Trek fashion, the characters grapple with a metaphysical question: what does it mean to have a fulfilling life?

The core of the film deals with Kirk and Picard having to deal with the impact their legacies have had on them as men. This goes right to the core of the franchise. The first time we see a Starfleet Captain in The Cage, they have had to grapple with the responsibility of starship command, and how it leaves them lonely, isolated, and without family. Both Kirk and Picard have had to sacrifice leading a satisfying personal life to living for the greater good.

This comes into shocking relief in the Nexus. People tend to forget this about Kirk’s character, but the original concept of him was a man who said, “I’ve already got a female to worry about; her name’s the Enterprise.” His dalliances were ultimately tinged with tragedy, because they either ended in death (Edith Keeler, Miramanee), separation (Carol Marcus, Ruth), insanity (Lenore, Janice Lester), or were undertaken as a means to an end (Shana, Kelinda). Kirk’s greatest desire is to have lived a life for himself, one in which he was free to be involved with a person he loved.

Fans are upset by the manner of Kirk’s death, but ultimately it serves as a fitting conclusion to his character arc, both in the film and in the franchise at large. In his last moments, he makes a conscious choice. He knowingly puts himself at risk by leaping onto the platform. And as the catwalk is about to give way, he opts to help others—a man and a race he has never met—instead of saving himself. No one was ever going to get the better of Kirk in the end, nor was he going to go quietly in his sleep. He ultimately died to save others.

Kirks weighty decisions reflect the crisis that Picard had been grappling with, both in the series and in the film. Picard could have been an eminent archaeologist and didn’t. He could have had a family and didn’t. And now, the knowledge that he was now the last in his line was weighing heavily on him. From burying friends to ignoring his own passions, the burden of command was no less cumbersome. And it is telling that he had a nearly identical fantasy to Kirk’s while in the Nexus.

Soran functions as one of the better villains in the franchise, because he embodies the fears of both Captains. Instead of bettering himself and the Galaxy, he decided to devote his energy to achieve the ultimate act of selfishness. He waxes poetic about how our time is limited. But his choices stand in complete philosophical opposition to the lives of Kirk and Picard.

Data is confronted with this problem in another way. He finally gets what he has been yearning for, and it turns out to be less ideal than he had hoped. His journey has brought him to a place where grief, guilt and loss can affect him. It stands in marvelous contrast, because in attaining everything he wanted, he is forced to grapple with the things that Kirk, Picard and Soran find refuge from in the Nexus.

A frequently leveled criticism is that the audience never meets the inhabitants of the Veridian system. Could they have been introduced in way that wouldn’t detract from the intense emotional arcs of the characters? If it had been a planet we knew, it would have felt like emotional pandering. And no one wants to watch another movie where Earth is threatened, again.

The action set piece of the film, namely the destruction and crash of the Enterprise exceeds most of the Trek films. It is a sequence borne of incredible craftsmanship, and is one of the more intense and harrowing moments in the series.

While the film has many elements that work very well, it does not rank as one of the best films in the franchise.

Ultimately Generations shares many similarities with The Search for Spock. Both feature the destruction of the Enterprise and the emotional travails of her Captain. But the underlying issue is that many of the plot points don’t really cohere properly. There’s a weakness to the overall structure in both, where the events don’t seem to flow as they should. Sequences of spectacle, comic relief, and moments of intimate agony are thrown together in ways that, at times, diminish the impact of those constituent scenes.

Nevertheless, Generations is possessed of satisfying character development and entertaining spectacle. Along with Star Trek III: The Search for Spock (more on this later), it effectively disproves the simplistic “even good, odd bad” formula that has dominated Trek discourse for too long.

=/= LT Jesse MacKinnon
Chief Helmsman & Ship’s Historian
USS Loma Prieta

Engineering Log (2013.0501): Replicating the Crew at Cubify 3D Systems

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After hearing months of silence, Ensign Ian Sayre could finally report to the crew that Cubify.com would need users to test their new Star Trek app that allows users to submit photos of themselves to be replicated into a 3D model of them in traditional 23rd Century uniforms! Needless to say, the crew of the USS Loma Prieta were quite intrigued by such a fascinating opportunity to view 21st Century Replicator 3D Printing technology up close.

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Ensign Sayre put out a call for volunteers and soon a few intrepid crew members sent their photos off to be made into 3D models.

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On the evening of June 1st, 2013 an away team consisting of Captain Zach Perkins, Commander Jon Sung, Lt. Commander Tom Hesser, Captain Erik Roberts, Ensign Tiffany Bukowski, Ensign Kelly Jensen, Ensign Andrew Rogge, and Ensign Scott Spencer arrived at Cubify for a night of pizza, filming, 3D printing, and video games.

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While at Cubify’s San Francisco office, the team got a full tour of the facility where they saw the various modes of 3D printing available. After the tour it was time to reveal the 3D figures to the lucky crew members. Everyone was very thrilled with their figures, which turned out great and were the spitting image of their larger counterparts.

The night was capped off in true Loma Prieta fashion with a few rounds of Artemis.

=^= EN Ian Sayre
Replicator Systems Specialist
USS Loma Prieta

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Away Team Report: (2013.0425) Best of Both Worlds Remastered in Theaters

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[ABOVE: The Century 20 Daly City away team strikes a flawless beam-in pose]

Captain’s Log, Stardate 2013.0425. The crew has once again beamed down to the movie theaters at the Century 9 space station in San Francisco for a remastered Next Generation double feature. This time, the event was featuring parts 1 and 2 of the infamous Best of Both Worlds cliff hanger.

As I prepared to beam down with my away team, the USS Loma Prieta received an emergency distress signal that an identical event was occurring at the Century 20 space station in Daly City. Not being able to be two places at once, First Officer Jon Sung prepared Runabout Egon for departure with his own away team.

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[ABOVE: USS Loma Prieta crew rendezvous at Century 9 San Francisco with members of the USS Golden Gate and USS Gygax]

With Century 20 in good hands, I proceeded with my away team to Century 9, where the USS Loma Prieta crew rendezvoused with an away team from the USS Golden Gate and even an officer from the USS Gygax.

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[ABOVE: LT Jesse MacKinnon resists assimilation by the Borg]

The remastered episodes looked phenomenal and the mission went off without a hitch, at least until LT Jesse MacKinnon encountered a lone Borg drone in the theater’s lobby. Jesse hasn’t quite been the same since. Recommended he be kept under observation by the Ship’s counselor for the foreseeable future.

Perkins, out.

=/= CAPT Zach Perkins

Commanding Officer

USS Loma Prieta

Century 9 (San Francisco) Away Team Crew Manifest:

CAPT Zach Perkins

CAPT Erik Roberts

LT Jesse MacKinnon

LT Amy Sloan

LT Samantha Dolgoff

LTJG Harley Cooper

EN Shawn Alpay

EN Cindy Bee

EN Andy Smith

EN Chef Spencer Scott

EN Andrew Rogge

CR Michaela Maloney

Century 20 (Daly City) Away Team Crew Manifest:

CMDR Jon Sung

LCDR Tom Hesser

EN Melissa Crystal

CR Kristen Adam

Cinematic Space Battles in Star Trek

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I went to see Star Trek: First Contact at least a dozen times in the theaters. Not so much because it is an awesome movie, but because of Starfleet’s desperate fight against the Borg at the beginning of the film. That hooked my adolescent brain in some primal way, and I’ve been fixated on them every since.
As I prepared to see Into Darkness for the first time, I had to ask, what makes a good space battle? But more importantly, what makes a good one in a Star Trek film? And where have they failed? For the sake of simplicity, this examination will be chronological.
The Motion Picture – While it is a special effects heavy film, there is no battle per se. While the movie is not without its faults, the fact that the Enterprise never fires a shot in anger is not one of its drawbacks. In the vein of classic Trek, the film is about exploration, and the wonder of outer space.
The Wrath of Khan – In more ways than one, this is the gold standard by which all other Trek battles have been judged. After the clunky special effects of the Original Series, this was Trek’s first real go at it.
To paraphrase a friend of mine, the actual choreography of a fight scene is meaningless without emotional content. Khan’s motivation is established in Space Seed and reiterated well in the film. Likewise, Kirk’s anxiety about his age and diminishing skills provide a gripping emotional backdrop.
The scenes themselves, while thrilling, remain true to Trek’s cerebral core. After the Enterprise is abandoned by the Reliant, Kirk reflects that, “The only reason we’re alive is that I knew something about these ships that he didn’t.” The duel in the nebula is solved through ingenuity, not brawn, when Spock notes that, “His pattern indicates two-dimensional thinking.” This final resolution to the conflict works because the characters still think their way out of the situation rather than fight.
The Search for Spock – While it has a mixed critical legacy, the film boasts some of the most impressive, universe expanding model work in the franchise. Spacedock, the Excelsior, and the Bird of Prey remain immutable staples of the franchise.
The escape from Spacedock remains one of the better sequences of the series. Kirk is powerfully driven to his goal, and Nimoy infuses the scene with a tension that eclipses everything else in the film.
Kirk’s battle with Kruge does everything it needs to do narratively. What it lacks in visceral thrills, it achieves what it needs to narratively.
The Voyage Home – This film definitively proves that Trek can exist without themes of warfare and violence. It’s not a mark against the other films that they include space battles. Still, it’s just as possible to make an effective entry in the franchise without it.
The Final Frontier – What fifth movie?
The Undiscovered Country – This is one of the best entries in the franchise. But the final battle is disappointing.
The stakes are as high as they’ve ever been. But the scene simply consists of the Enterprise receiving fire. The resolution is even more lackluster: one oblique line on another ship aside, there is nothing about the technological solution that is set up earlier in the film. The compelling villain is dispatched not because he is outfought or outthought, but just due to a few lines of technobabble.
Generations – See above.
First Contact – We have it in emotional stakes—Picard’s entire character arc leads to this moment. The characters are dreading another Wolf 359.
More than any other film before it, First Contact sets its stage large. Dozens of Federation ships, many of which we have not seen before. The Defiant, built to fight the Borg, actually fights the Borg. It verges on being visually overwhelming, but still remains small enough to be engaging.
What makes it unique is that the grand battle is that is serves as the Inciting Incident of the film. Rather than being the culmination of the conflict, it sets the Enterprise on its objective.
Insurrection – The emotional content of the film never comes together. The battle is concluded with a technological solution. It’s about as entertaining as watching a screen saver.
Nemesis – The worst of the worst. Nemesis is absolutely what you never want to see in Star Trek. After a tepid emotional backstory, the film devotes a third of its runtime to specks in a lava lamp shooting sparks at each other.
The one thing that I’ll give it is that after two movies of threatening “ramming speed” at the drop of a hat, they finally pull the trigger and have ships colliding.
Trek ‘09 – The opening sequence is phenomenal. The visuals are… I’m running out of synonyms for “great” at this point. And by the opening credits, there is hardly a dry eye in the audience.
To recap,
The Good:
• Emotional Resonance
• Thinking your way out of a fight
• New ships instead of reusing old models
The Bad:
• Technobabble Solutions
• Drawing the scene out too long
• Action for the sake of action
The Ugly:
• If you call ramming speed, you better make it happen, or I will make you wish that the Vulcan Death Grip was real.

=/= LT Jesse MacKinnon
Chief Helmsman & Ship’s Historian
USS Loma Prieta

Science Officer’s Log (2013.0410): [Pre] First Contact Day and [Pre] Replicators

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[ABOVE: Ensign Andy Smith cuts a newly printed combadge from his replicator, after successfully printing a science department themed iPhone case]

The crew assembled to anticipate the momentous occasion (in 50 years time) of First Contact. In command was First Officer Jon Sung, Captain Perkins having been called away on an important mission to the Coachella System. The crew was pleased to welcome new recruit, Ensign Melissa Crystal.

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Headquarters being temporarily unavailable, the crew was hosted by Ensign Smith… who has a frakking REPLICATOR. During the course of the evening, the replicator produced two badges and an iPhone case. It was determined that the more ambitious project of creating Geordi’s visor should be postponed due to inherent structural anomalies.

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[ABOVE: USS Loma Prieta crew members celebrate their First Contact Day fiesta with a game of Artemis: The Starship Bridge Simulator]

After the traditional absorption of picklebacks, the crew donned their sombreros for several rounds of Artemis. Concerns were expressed about the extreme probability of recreating the Kobayashi Maru. Said concerns having proved more or less valid, the crew switched to playing Spaceteam. Gameplay was found to be faster, louder, and more hilarious than Artemis. Excellent results were achieved by shouting absurdities and waggling devices. Ultimately all perished horribly, and the meeting adjourned.

Replicators gonna replicate,

=/= EN Kelly Jensen
Scientific Dilettante
USS Loma Prieta